// blender material: people-1 material people-1__.._props_ext_misc_people.blend { receive_shadows on technique { pass people-1 { ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 specular 0.0 0.0 0.0 1.0 12.5 emissive 0.0 0.0 0.0 1.0 alpha_to_coverage off colour_write on cull_hardware clockwise depth_check on depth_func less_equal depth_write off illumination_stage light_clip_planes off light_scissor off lighting on normalise_normals off polygon_mode solid scene_blend alpha_blend scene_blend_op add shading gouraud transparent_sorting on texture_unit { texture 2.dds tex_address_mode wrap scale 1.0 1.0 tex_coord_set 0 colour_op alpha_blend } } } }