#Hydrax cfg file. #Hydrax version field HydraxVersion=0.5.1 #Main options field Position=1500x100x1500 PlanesError=10.5 #Shader mode: 0=HLSL, 1=CG, 2=GLSL ShaderMode=0 FullReflectionDistance=1e+011 GlobalTransparency=0 NormalDistortion=0.075 WaterColor=0.171642x0.163305x0.139765 #Components field Components=Depth #Sun parameters SunPosition=0x10000x0 SunStrength=1.75 SunArea=150 SunColor=0.985075x0.942857x0.816205 #Foam parameters FoamMaxDistance=5.35e+007 FoamScale=0.02 FoamStart=0.07 FoamTransparency=0 #Depth parameters DepthLimit=20 #Smooth transitions parameters SmoothPower=5 #Caustics parameters CausticsScale=26 CausticsPower=4 CausticsEnd=0.33 #God rays parameters GodRaysExposure=0.76x2.46x2.29 GodRaysIntensity=0.015 GodRaysSpeed=5 GodRaysNumberOfRays=100 GodRaysRaysSize=0.03 GodRaysIntersections=false #Rtt quality field(0x0 = Auto) Rtt_Quality_Reflection=0x0 Rtt_Quality_Refraction=0x0 Rtt_Quality_Depth=0x0 Rtt_Quality_URDepth=0x0 Rtt_Quality_GPUNormalMap=0x0 #Module options Module=ProjectedGridVertex PG_ChoopyStrength=5.75 PG_ChoppyWaves=true PG_Complexity=264 PG_Elevation=50 PG_ForceRecalculateGeometry=false PG_Smooth=false PG_Strength=0.25 #Noise options Noise=Perlin Perlin_Octaves=8 Perlin_Scale=2.35 Perlin_Falloff=0.49 Perlin_Animspeed=1.4 Perlin_Timemulti=1.27 Perlin_GPU_Strength=2 Perlin_GPU_LODParameters=0.5x50x150000