material concrete { technique { pass { //ambient 1.0 1.0 1.0 //diffuse 1.0 1.0 1.0 //specular 1.0 1.0 1.0 9800.0 //emissive 1.0 1.0 1.0 1 texture_unit { // the detail texture texture lighthouse_atlas.png // UV set for the detail map (if you have multi-UV) tex_coord_set 0 colour_op modulate } } pass { scene_blend modulate texture_unit { texture lighthouse_lightmap.png tex_coord_set 1 colour_op modulate } } } }