material Fence { transparency_casts_shadows on technique { pass { cull_hardware none cull_software none iteration once lighting off scene_blend src_alpha one_minus_src_alpha alpha_rejection greater_equal 160 //depth_write off //ambient 1.0 1.0 1.0 1 //diffuse 1.0 1.0 1.0 1 /////emissive 0.5 0.5 0.5 1.0 specular 0.801 0.801 0.801 68 0 texture_unit { texture Fence.png //wave_xform rotate sine 1.0 0.2 0.9 0.02 } } pass { cull_hardware none cull_software none iteration once lighting off scene_blend src_alpha one_minus_src_alpha alpha_rejection less_equal 159 depth_write off specular 0.801 0.801 0.801 68 0 texture_unit { texture Fence.png } } } }