material b1_1_LP_lm { technique { pass { ambient 0.588235 0.588235 0.588235 1 diffuse 0.588235 0.588235 0.588235 1 specular 0 0 0 1 10 scene_blend one one_minus_src_alpha texture_unit { texture b1_1_LP.png } } } } material BLK01_BLD03 { technique { pass { ambient 0.588 0.588 0.588 1 diffuse 0.588 0.588 0.588 1 specular 0 0 0 1 10 texture_unit { texture BLK01_BLD03_Hi.tga } } } }